Day: September 7, 2004

SirpinskiMouse+Enter

#include // use proper includes for your system#include #include gl.h>#include const int screenHeight = 480;class GLintPoint{public: GLint x,y; };static GLintPoint conners[3];int random(int m){ return( rand()%m);}void drawDot(GLint x,GLint y){ //draw dot at integer point(x,y) glColor3f(1.0,0.0,0.0);

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