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Category: Personal Thought
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SirpinskiMouse+Enter
// use proper includes for your system#include #include gl.h>#include glut.h>const int screenHeight = 480;class GLintPoint{public: GLint x,y; };static GLintPoint conners[3];int random(int m){ return( rand()%m);}void drawDot(GLint x,GLint y){ //draw dot at integer point(x,y) glColor3f(1.0,0.0,0.0); (more…) -
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